The Gate of a Thousand Worlds
A 2D narrative adventure set in a retrofuturist Balkan world. You will travel through a land shaped by stories passed from one generation to the next, where the past is not remembered but inherited. Everyone has a story about who belongs, who is to blame, and what each person deserves. Nobody is lying. They simply grew up with different truths. The space between those truths is the heart of Bosana.
Character design: from first sketches to in-game characters
Iskra's first isometric design, a walk study put to work with Srećko, five Vuk designs, and the shared Version 3 character sheets.
Redesigning Vrelo: early environment concepts
Finding Vrelo's look through houses, doors, vegetation and one small room. From separate drawings to a village that feels lived in.
Picking things up: the first inventory
Two bottles, four slots, and the first working pickups. What the inventory test shows, and what still needs checking when the bag fills up.
A companion following system in Unity
Making Vuk follow Iskra in Unity: recording a path, investigating hesitation and checking script defaults against scene settings.
Interaction and dialogue systems in Unity
From interaction prompts to dialogue choices: connecting Unity Input System and Yarn Spinner in the Bosana prototype.
From Isometric to a Top-Down Camera
How an isometric game concept became a top-down prototype through Unity 2D collision tests, placeholder characters, and hand-drawn terrain.